Time Lock

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Description

Danny has a new phone and wants to play on it, but his mum sends him upstairs to clear his Great Gran’s box room. Great Gran is putting her Victorian terraced house on the market. Danny finds an old photograph of a girl about his age and some small paintings tied in a red ribbon. When he undoes the ribbon, the girl from the photograph appears in the room. 

Her name is Kitty. She asks him to play a game with the pictures, but he is rude to her, saying he’d rather play on his phone. Kitty is offended and whisks him back to 1886, where the paintings are all real people. The game is that he has to find the person to help him unlock time to get back home. 

Danny thinks it will be a doddle, but he meets a girl called Phoebe who steals his phone. In an attempt to get it back, he runs into all kinds of trouble. 

Will he find the person to help unlock time, or will he be stuck in the ghostly time lock for good?

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