Description
Stealing a shard of a dead god’s blood should have been enough adventure for a lifetime. For William Reis, it was just the beginning.
William has a single goal in his life, to succeed where generations of others have failed, and gain admittance to the Smithing Guild of Palnor. Men and women from the Reach have tried for years, but all have failed. They have failed for a single reason, a commandment from the Church of Amder. No one from the Reach can ever gain entrance to the Guild. A decree that remains unknown all but the Masters of the Guild, and even they don’t know why.
Williams’s efforts make him a target and unleashes a violent and insane evil that needs one thing to claim the world, the end of the Reis bloodline. From the heights of the city of Ture, to the depths of the dungeons of the Temple of Amder, William must find a way to survive.
As he faces his own wavering resolve and long held grief, William must vanquish all who oppose him. To release those who have been corrupted, to stop the return of an ancient and sadistic evil, and to heal the world of Alos, William Reis must accept a fate he never wanted.
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